Type.registerNamespace('SurvivingIceland.Services');
SurvivingIceland.Services.References=function() {
SurvivingIceland.Services.References.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
SurvivingIceland.Services.References.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return SurvivingIceland.Services.References._staticInstance.get_path();},
SendReference:function(id,rating,title,reference,succeededCallback, failedCallback, userContext) {
/// <param name="id" type="Number">System.Int32</param>
/// <param name="rating" type="Number">System.Int32</param>
/// <param name="title" type="String">System.String</param>
/// <param name="reference" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SendReference',false,{id:id,rating:rating,title:title,reference:reference},succeededCallback,failedCallback,userContext); }}
SurvivingIceland.Services.References.registerClass('SurvivingIceland.Services.References',Sys.Net.WebServiceProxy);
SurvivingIceland.Services.References._staticInstance = new SurvivingIceland.Services.References();
SurvivingIceland.Services.References.set_path = function(value) {
SurvivingIceland.Services.References._staticInstance.set_path(value); }
SurvivingIceland.Services.References.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return SurvivingIceland.Services.References._staticInstance.get_path();}
SurvivingIceland.Services.References.set_timeout = function(value) {
SurvivingIceland.Services.References._staticInstance.set_timeout(value); }
SurvivingIceland.Services.References.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return SurvivingIceland.Services.References._staticInstance.get_timeout(); }
SurvivingIceland.Services.References.set_defaultUserContext = function(value) { 
SurvivingIceland.Services.References._staticInstance.set_defaultUserContext(value); }
SurvivingIceland.Services.References.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return SurvivingIceland.Services.References._staticInstance.get_defaultUserContext(); }
SurvivingIceland.Services.References.set_defaultSucceededCallback = function(value) { 
 SurvivingIceland.Services.References._staticInstance.set_defaultSucceededCallback(value); }
SurvivingIceland.Services.References.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return SurvivingIceland.Services.References._staticInstance.get_defaultSucceededCallback(); }
SurvivingIceland.Services.References.set_defaultFailedCallback = function(value) { 
SurvivingIceland.Services.References._staticInstance.set_defaultFailedCallback(value); }
SurvivingIceland.Services.References.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return SurvivingIceland.Services.References._staticInstance.get_defaultFailedCallback(); }
SurvivingIceland.Services.References.set_path("/Services/References.svc");
SurvivingIceland.Services.References.SendReference= function(id,rating,title,reference,onSuccess,onFailed,userContext) {
/// <param name="id" type="Number">System.Int32</param>
/// <param name="rating" type="Number">System.Int32</param>
/// <param name="title" type="String">System.String</param>
/// <param name="reference" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
SurvivingIceland.Services.References._staticInstance.SendReference(id,rating,title,reference,onSuccess,onFailed,userContext); }
